EventManager.disconnect

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void disconnect(Class obj)
    class EventManager(T...)
    void
    disconnect
    (
    string name
    Class
    )
    (
    Class obj
    )
    if (
    hasMember!(Class, name) &&
    (
    is(Class == class) ||
    is(Class == interface)
    )
    )
  2. void disconnect(StrongConnectedSlotTag slotTag)

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